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− | Not exactly next generation, I'm sorry. It's actually an imitation of a commercially available framework (for free). Adding to this framework is systematic, just subclass LoveUI.View and write your drawing and input handling code to create a new [[gui]] [[widget]]. Distributing input to various 'views' is systematic and formulaic. There is no overlapping, no mistakes; only one widget at a time can receive mouse/key inputs. And hopefully, it is simple to use, too.
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− | * [http://love2d.org/forums/viewtopic.php?f=5&t=978 Original Thread]
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− | ;Future planned features:
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− | * Performance improvements, especially for the table.
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− | * Checkbox.
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− | * More ease of use. (I'll do the same to rectangles as rude has done to how colors can now be made from a single table, so that Rect:new() calls are reduced)
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− | * Maintain compatibility.
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− | ;See also:
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− | * [http://love2d.org/forums/viewtopic.php?f=5&t=525 'LoveUI for Love 0.5.0' thread]
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− | {{#set:LOVE Version=0.9.1}}
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− | {{#set:Description= GUI library for Love (fake page)}}
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− | {{#set:Keyword=GUI}}
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− | [[Category:Libraries]]
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