|
|
Line 1: |
Line 1: |
− | (fake page) | + | (test page should be delete) |
− | | |
− | Not exactly next generation, I'm sorry. It's actually an imitation of a commercially available framework (for free). Adding to this framework is systematic, just subclass LoveUI.View and write your drawing and input handling code to create a new [[gui]] [[widget]]. Distributing input to various 'views' is systematic and formulaic. There is no overlapping, no mistakes; only one widget at a time can receive mouse/key inputs. And hopefully, it is simple to use, too.
| |
− | | |
− | * [http://love2d.org/forums/viewtopic.php?f=5&t=978 Original Thread]
| |
− | | |
− | ;Future planned features:
| |
− | * Performance improvements, especially for the table.
| |
− | * Checkbox.
| |
− | * More ease of use. (I'll do the same to rectangles as rude has done to how colors can now be made from a single table, so that Rect:new() calls are reduced)
| |
− | * Maintain compatibility.
| |
− | | |
− | | |
− | ;See also:
| |
− | * [http://love2d.org/forums/viewtopic.php?f=5&t=525 'LoveUI for Love 0.5.0' thread]
| |
− | | |
− | {{#set:LOVE Version=0.9.1}}
| |
− | {{#set:Description= GUI library for Love (fake page)}}
| |
− | {{#set:Keyword=GUI}}
| |
− | [[Category:Libraries]]
| |
Revision as of 19:43, 28 December 2014
(test page should be delete)