Difference between revisions of "love.quit"
m (Add link to related page.) |
m (Extended example.) |
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{{param|boolean|r|Abort quitting. If true, do not close the game.}} | {{param|boolean|r|Abort quitting. If true, do not close the game.}} | ||
== Example == | == Example == | ||
+ | This example shows how the return value of [[love.quit]] can be used to stop the closing of the game. | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | local quit = true; | ||
function love.quit() | function love.quit() | ||
− | + | if quit then | |
− | + | print('We are not ready to quit yet!'); | |
+ | quit = not quit; | ||
+ | else | ||
+ | print('Thanks for playing. Please play again soon!'); | ||
+ | return quit; | ||
+ | end | ||
+ | return true; | ||
end | end | ||
</source> | </source> |
Revision as of 13:29, 22 December 2014
Available since LÖVE 0.7.0 |
This callback is not supported in earlier versions. |
Callback function triggered when the game is closed.
Function
Synopsis
r = love.quit( )
Arguments
None.
Returns
boolean r
- Abort quitting. If true, do not close the game.
Example
This example shows how the return value of love.quit can be used to stop the closing of the game.
local quit = true;
function love.quit()
if quit then
print('We are not ready to quit yet!');
quit = not quit;
else
print('Thanks for playing. Please play again soon!');
return quit;
end
return true;
end
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