Difference between revisions of "MouseJoint"
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+ | For controlling objects with the mouse. | ||
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+ | Created with [[love.physics.newMouseJoint]]. | ||
== Functions == | == Functions == | ||
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* [[love.physics.newMouseJoint]] | * [[love.physics.newMouseJoint]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=For controlling objects with the mouse. |
+ | }} |
Revision as of 16:17, 14 February 2010
For controlling objects with the mouse.
Created with love.physics.newMouseJoint.
Functions
DistanceJoint | Keeps two bodies at the same distance. |
FrictionJoint | A FrictionJoint applies friction to a body. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
JointType | Different types of joints. |
MotorJoint | Controls the relative motion between two Bodies |
MouseJoint | For controlling objects with the mouse. |
MouseJoint:getDampingRatio | Returns the damping ratio. |
MouseJoint:getFrequency | Returns the frequency. |
MouseJoint:getMaxForce | Gets the highest allowed force. |
MouseJoint:getTarget | Gets the target point. |
MouseJoint:setDampingRatio | Sets a new damping ratio. |
MouseJoint:setFrequency | Sets a new frequency. |
MouseJoint:setMaxForce | Sets the highest allowed force. |
MouseJoint:setTarget | Sets the target point. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
RopeJoint | Enforces a maximum distance between two points on two bodies. |
WeldJoint | A WeldJoint essentially glues two bodies together. |
WheelJoint | Restricts a point on the second body to a line on the first body. |