Difference between revisions of "Talk:lua-enet"
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− | This wiki article exists because Love2D's lua-enet differs slightly from the official documentation ([[enet.host:socket_get_address | socket_get_address()]] vs [http://leafo.net/lua-enet/#hostget_socket_address | + | This wiki article exists because Love2D's lua-enet differs slightly from the official documentation ([[enet.host:socket_get_address | socket_get_address()]] vs [http://leafo.net/lua-enet/#hostget_socket_address get_socket_address()] ), and the official documentation is lacking in several regards: |
* The provided examples are misleading because they don't completely clear the event queue in every pass. Leading to people, including me, to only process one event every frame. | * The provided examples are misleading because they don't completely clear the event queue in every pass. Leading to people, including me, to only process one event every frame. | ||
* There is no information regarding closing a [[enet.host]] in order to free up the taken socket. | * There is no information regarding closing a [[enet.host]] in order to free up the taken socket. | ||
I'm pretty new to the whole wiki thing though, so feel free to tell me what I did wrong if anything. | I'm pretty new to the whole wiki thing though, so feel free to tell me what I did wrong if anything. |
Revision as of 05:19, 9 October 2014
This wiki article exists because Love2D's lua-enet differs slightly from the official documentation ( socket_get_address() vs get_socket_address() ), and the official documentation is lacking in several regards:
- The provided examples are misleading because they don't completely clear the event queue in every pass. Leading to people, including me, to only process one event every frame.
- There is no information regarding closing a enet.host in order to free up the taken socket.
I'm pretty new to the whole wiki thing though, so feel free to tell me what I did wrong if anything.