Difference between revisions of "CompressedData"
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Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as [http://renderingpipeline.com/2012/07/texture-compression/ DXT1, DXT5, and BC5 / 3Dc]. | Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as [http://renderingpipeline.com/2012/07/texture-compression/ DXT1, DXT5, and BC5 / 3Dc]. | ||
Revision as of 00:46, 14 December 2013
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as DXT1, DXT5, and BC5 / 3Dc.
You can't draw CompressedData directly to the screen. See Image for that.
Constructors
love.data.compress | Compresses a string or data using a specific compression algorithm. | 11.0 | |
love.math.compress | Compresses a string or data using a specific compression algorithm. | 0.10.0 |
Functions
CompressedData:getFormat | Gets the compression format of the CompressedData. | 0.10.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
CompressedDataFormat | Compressed data formats. | 0.10.0 |
Supertypes
See Also
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