Difference between revisions of "User:Lafolie"

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== RUSSIAN HATS ==
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= Lafolie (Dale James) =
  
Bow down to my page of brilliance.
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I am student at Staffordshire University studying Computer Games Design. You can find some of my work and ramblings at:
Bask in the brilliance of my page.
 
Do not stare directly into the brilliance of my page.
 
Beware of the brilliance. (of my page)
 
  
<source lang="lua">
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* [http://twitter.com/NoID_Lafolie Twitter]
love.brilliance.lafolie() --always returns true
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* [http://bitbucket.org/Lafolie Bitbucket]
</source>
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* [http://github.com/Lafolie Github]
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* [http://blogs.love2d.org/ Löve Blogs]
  
BONUS THING FOR ANYONE WHO STUMBLES UPON THIS PAGE
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Here's a few of my more notable Löve efforts:
  
== KILL EVERY!1 ==
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*[http://love2d.org/forums/viewtopic.php?f=5&t=2918 UnLöve], my first real Löve project.
 
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* [http://love2d.org/forums/viewtopic.php?f=5&t=33452 S.A.M], Ludum Dare 26 entry by myself, bartbes and a friend.
KE!1 is a game using the UnLöve engine. Kind of like a 2D Grand Theft Auto - come - Double Dragon game where the aim of the game is rack up a body count thus obtaining lots of points.
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* [https://github.com/Lafolie/Jupiter Jupiter], a simple table serialiser (updates pending).
 
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* [https://github.com/Lafolie/Platformy Platformy], my now abandoned platformer engine. As part of my studies I am working towards recreating this old friend.
Starting with only a knife (upgradeable to a switchblade or other small, concealable  close quarters weapon) you have to kill NPCs and pickup their weapons. Different kinds of people will drop different weapons. For example, it may be a good idea to start off your spree with a shopkeep who may have a blunt weapon, pistol or shotgun behind the counter to ward off thieves. If you can take them out, the weapon is yours. Lumberjacks would drop chainsaws. Builders would drop nailguns. Any kind of tool that can be used offensively is a weapon.
 
 
 
Of course, killing lots of people will get you in trouble with the authorities! At first it might be just a single policeman, but it will quickly become a squad and then a squadron and then a whole task-force will be setup to catch you! Pretty soon you'll have ever officer the gameworld can muster on your ass. But that's good right? They bring guns. And you need guns. The more you take out, the bigger the guns they bring get. Kill enough of these and acquire enough points and the government will want you dead.  
 
 
 
CID/FBI/CIA/MoD personnel will be dispatched to get you. These will bring even better, more expensive weapons. But beware… these are intelligence officers. They won't just attempt to shoot you on sight! They will setup traps and attempt to put you in a no-win situation. You'll have to be observant to catch them out. They may plant mines in the floor, use tripwires, snipe from towerblocks etc.
 
And then of course there's the military. These guys are serious. They will bring the biggest, heaviest weaponry in the game and will stop at nothing to get you. Rockets, MGs, Tanks and possibly even bombs will be coming at you. Survive this and you are really getting somewhere.
 
 
 
If the military fail (which is unlikely as they will never give up (i.e. constantly spawn?) then you'll have some special character NPCs after you. These are assassins. They mean business, literally. Consider these boss fights. They are tough, smart and will have a personality (AI) unlike any other enemy.
 
 
 
Managed to defeat them? Still killing people? Efforts to stop you go further still, with the introduction of experimental weaponry being used against you. Get your hands on these and you can rack up a huge body count. Laser guns, ion cannons and powered armour could be yours.
 
 
 
The more times you play and the more points you accumulate, the bigger the game gets. You can spend you earned points on increased level sizes, difficulty modifiers, weapons, abilities and other such upgrades.
 

Latest revision as of 08:01, 12 November 2013

Lafolie (Dale James)

I am student at Staffordshire University studying Computer Games Design. You can find some of my work and ramblings at:

Here's a few of my more notable Löve efforts:

  • UnLöve, my first real Löve project.
  • S.A.M, Ludum Dare 26 entry by myself, bartbes and a friend.
  • Jupiter, a simple table serialiser (updates pending).
  • Platformy, my now abandoned platformer engine. As part of my studies I am working towards recreating this old friend.