Difference between revisions of "love.joystickadded"
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Notes == | ||
+ | This callback is also triggered after [[love.load]] for every Joystick which was already connected when the game started up. | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
+ | * [[parent::love.joystick]] | ||
* [[love.joystickremoved]] | * [[love.joystickremoved]] | ||
* [[Joystick:isConnected]] | * [[Joystick:isConnected]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=Called when a [[Joystick]] is connected.}} | {{#set:Description=Called when a [[Joystick]] is connected.}} | ||
+ | {{#set:Subcategory=Joystick}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.joystickadded}} | {{i18n|love.joystickadded}} |
Latest revision as of 06:57, 31 October 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick is connected.
Function
Synopsis
love.joystickadded( joystick )
Arguments
Joystick joystick
- The newly connected Joystick object.
Returns
Nothing.
Notes
This callback is also triggered after love.load for every Joystick which was already connected when the game started up.
See Also
Other Languages
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Українська –
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日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info