Difference between revisions of "love.joystickadded"

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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
 +
== Notes ==
 +
This callback is also triggered after [[love.load]] for every Joystick which was already connected when the game started up.
  
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]
 +
* [[parent::love.joystick]]
 
* [[love.joystickremoved]]
 
* [[love.joystickremoved]]
 
* [[Joystick:isConnected]]
 
* [[Joystick:isConnected]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Called when a [[Joystick]] is connected.}}
 
{{#set:Description=Called when a [[Joystick]] is connected.}}
 +
{{#set:Subcategory=Joystick}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.joystickadded}}
 
{{i18n|love.joystickadded}}

Latest revision as of 06:57, 31 October 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Called when a Joystick is connected.

Function

Synopsis

love.joystickadded( joystick )

Arguments

Joystick joystick
The newly connected Joystick object.

Returns

Nothing.

Notes

This callback is also triggered after love.load for every Joystick which was already connected when the game started up.

See Also


Other Languages