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− | {{newin|[[0.9.0]]|090|type=function}}
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− | Creates a new [[Geometry]].
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− | == Function ==
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− | === Synopsis ===
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− | <source lang="lua">
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− | geometry = love.graphics.newGeometry( vertices, draw_mode, vertex_map )
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− | </source>
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− | === Arguments ===
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− | {{param|table|vertices|The table filled with vertex information tables for each vertex as follows:}}
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− | {{subparam|number|[1]|The position of the vertex on the x-axis.}}
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− | {{subparam|number|[2]|The position of the vertex on the y-axis.}}
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− | {{subparam|number|[3]|The u texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see [[WrapMode]].)}}
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− | {{subparam|number|[4]|The v texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see [[WrapMode]].)}}
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− | {{subparam|number|[5] (255)|The red color component.}}
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− | {{subparam|number|[6] (255)|The green color component.}}
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− | {{subparam|number|[7] (255)|The blue color component.}}
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− | {{subparam|number|[8] (255)|The alpha color component.}}
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− | {{param|GeometryDrawMode|draw_mode ("fan")|How the vertices are used when drawing. The default mode "fan" is sufficient for simple convex polygons.}}
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− | {{param|table|vertex_map ({1, 2, 3, ...})|A table describing the order of the vertices when they are drawn. The vertex map allows you to re-order or reuse vertices when drawing without changing the actual vertex parameters.}}
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− | === Returns ===
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− | {{param|Geometry|geometry|The new geometry.}}
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− |
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− | == Function ==
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− | === Synopsis ===
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− | <source lang="lua">
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− | geometry = love.graphics.newGeometry( vertex1, vertex2, vertex3, ..., draw_mode, vertex_map )
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− | </source>
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− | === Arguments ===
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− | {{param|table|vertex1|The vertex information table for the first vertex.}}
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− | {{param|table|vertex2|The vertex information table for the second vertex.}}
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− | {{param|table|vertex3|The vertex information table for the third vertex.}}
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− | {{param|GeometryDrawMode|draw_mode ("fan")|How the vertices are used when drawing. The default mode "fan" is sufficient for simple convex polygons.}}
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− | {{param|table|vertex_map ({1, 2, 3, ...})|A table describing the order of the vertices when they are drawn. The vertex map allows you to re-order or reuse vertices when drawing without changing the actual vertex parameters.}}
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− | === Returns ===
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− | {{param|Geometry|geometry|The new geometry.}}
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− |
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− | <!--
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− | Transform this to apply to geometries.
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− | === Note ===
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− | The purpose of a Quad is to describe the result of the following transformation on any drawable object. The object is first scaled to dimensions sw × sh. The Quad then describes the rectangular area of dimensions width × height whose upper left corner is at position (x, y) inside the scaled object.
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− |
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− | == Examples ==
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− | === Use a Quad to display part of an Image: ===
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− | <source lang="lua">
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− | img = love.graphics.newImage("mushroom-64x64.png")
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− |
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− | -- Let's say we want to display only the top-left
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− | -- 32x32 quadrant of the Image:
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− | top_left = love.graphics.newQuad(0, 0, 32, 32, 64, 64)
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− |
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− | -- And here is bottom left:
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− | bottom_left = love.graphics.newQuad(0, 32, 32, 32, 64, 64)
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− |
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− | function love.draw()
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− | love.graphics.draw(img, top_left, 50, 50)
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− | love.graphics.draw(img, bottom_left, 50, 200)
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− | end
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− | </source>
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− | -->
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− | == See Also ==
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− | * [[parent::love.graphics]]
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− | * [[Constructs::Geometry]]
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− | [[Category:Functions]]
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− | [[Sub-Category::Object Creation| ]]
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− | {{#set:Description=Creates a new [[Geometry]].}}
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− | == Other Languages ==
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− | {{i18n|love.graphics.newGeometry}}
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