Difference between revisions of "love.textinput"

(Added note about handling unicode)
m (See Also: added love.keyboard.setTextInput)
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* [[parent::love]]
 
* [[parent::love]]
 
* [[love.keypressed]]
 
* [[love.keypressed]]
 +
* [[love.keyboard.setTextInput]]
 +
* [[love.keyboard.hasTextInput]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Called when text has been entered by the user.}}
 
{{#set:Description=Called when text has been entered by the user.}}
 +
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.textinput}}
 
{{i18n|love.textinput}}

Revision as of 23:03, 15 September 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Called when text has been entered by the user. For example if shift-2 is pressed on an American keyboard layout, the text "@" will be generated.

Function

Synopsis

love.textinput( text )

Arguments

string text
The UTF-8 encoded unicode text.

Returns

Nothing.

Notes

Although Lua strings can store UTF-8 encoded unicode text just fine, many functions in Lua's string library will not treat the text as you might expect. For example, #text (and string.len(text)) will give the number of bytes in the string, rather than the number of unicode characters. The Lua wiki and a presentation by one of Lua's creators give more in-depth explanations, with some tips.

Examples

Record and print text the user writes.

function love.load()
    text = "Type away! -- "
end

function love.textinput(t)
    text = text .. t
end

function love.draw()
    love.graphics.printf(text, 0, 0, love.graphics.getWidth())
end

See Also


Other Languages