Difference between revisions of "CompressedData"

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{{newin|[[0.9.0]]|090|type=object}}
 
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Compressed image data designed to stay compressed in RAM and on the GPU. Encompasses standard compressed formats such as [http://renderingpipeline.com/2012/07/texture-compression/  DXT1, DXT5, and BC5 / 3Dc].
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Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as [http://renderingpipeline.com/2012/07/texture-compression/  DXT1, DXT5, and BC5 / 3Dc].
  
 
You can't draw CompressedData directly to the screen. See [[Image]] for that.
 
You can't draw CompressedData directly to the screen. See [[Image]] for that.

Revision as of 22:32, 11 August 2013

Available since LÖVE 0.9.0
This object is not supported in earlier versions.

Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as DXT1, DXT5, and BC5 / 3Dc.

You can't draw CompressedData directly to the screen. See Image for that.

Constructors

love.data.compress Compresses a string or data using a specific compression algorithm. Added since 11.0
love.math.compress Compresses a string or data using a specific compression algorithm. Added since 0.10.0

Functions

CompressedData:getFormat Gets the compression format of the CompressedData. Added since 0.10.0
Data:clone Creates a new copy of the Data object. Added since 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. Added since 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

CompressedDataFormat Compressed data formats. Added since 0.10.0

Supertypes

See Also

Other Languages