Difference between revisions of "SpriteBatch:setg"

(Created page)
 
(Functionality was merged into SpriteBatch:set)
 
Line 1: Line 1:
{{newin|[[0.9.0]]|090|type=method|text=It has replaced [[SpriteBatch:setq]]}}
 
Changes a sprite with a [[Geometry]] in the batch. This requires the identifier returned by [[SpriteBatch:add]] and [[SpriteBatch:addg]].
 
{{notice|Geometry with more than 4 vertices cannot be used with SpriteBatches.}}
 
== Function ==
 
=== Synopsis ===
 
<source lang="lua">
 
SpriteBatch:setg( id, geometry, x, y, r, sx, sy, ox, oy, kx, ky )
 
</source>
 
=== Arguments ===
 
{{param|number|id|The identifier of the sprite that will be changed.}}
 
{{param|Geometry|geometry|The Geometry used on the image of the batch.}}
 
{{param|number|x|The position to draw the object (x-axis).}}
 
{{param|number|y|The position to draw the object (y-axis).}}
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|sx (1)|Scale factor (x-axis).}}
 
{{param|number|sy (sx)|Scale factor (y-axis).}}
 
{{param|number|ox (0)|Origin offset (x-axis).}}
 
{{param|number|oy (0)|Origin offset (y-axis).}}
 
{{param|number|kx (0)|Shear factor (x-axis).}}
 
{{param|number|ky (0)|Shear factor (y-axis).}}
 
=== Returns ===
 
Nothing.
 
  
== See Also ==
 
* [[parent::SpriteBatch]]
 
* [[SpriteBatch:add]]
 
* [[SpriteBatch:addg]]
 
* [[SpriteBatch:set]]
 
[[Category:Functions]]
 
{{#set:Description=Changes a sprite with a [[Geometry]] in the batch.}}
 
== Other Languages ==
 
{{i18n|SpriteBatch:setg}}
 

Latest revision as of 18:31, 11 August 2013