Difference between revisions of "SpriteBatch:addg"

(Created page)
 
(Functionality was merged into SpriteBatch:add)
 
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{{newin|[[0.9.0]]|090|type=method|text=It has replaced [[SpriteBatch:addq]]}}
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Adds a [[Geometry]] to the batch.
 
{{notice|Geometry with more than 4 vertices cannot be added to SpriteBatches.}}
 
== Function ==
 
=== Synopsis ===
 
<source lang="lua">
 
id = SpriteBatch:addg( geometry, x, y, r, sx, sy, ox, oy, kx, ky )
 
</source>
 
=== Arguments ===
 
{{param|Geometry|geometry|The Geometry to add.}}
 
{{param|number|x|The position to draw the object (x-axis).}}
 
{{param|number|y|The position to draw the object (y-axis).}}
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|sx (1)|Scale factor (x-axis).}}
 
{{param|number|sy (sx)|Scale factor (y-axis).}}
 
{{param|number|ox (0)|Origin offset (x-axis).}}
 
{{param|number|oy (0)|Origin offset (y-axis).}}
 
{{param|number|kx (0)|Shear factor (x-axis).}}
 
{{param|number|ky (0)|Shear factor (y-axis).}}
 
=== Returns ===
 
{{param|number|id|An identifier for the added sprite.}}
 
== See Also ==
 
* [[parent::SpriteBatch]]
 
* [[SpriteBatch:add]]
 
* [[SpriteBatch:set]]
 
* [[SpriteBatch:setg]]
 
[[Category:Functions]]
 
{{#set:Description=Adds a [[Geometry]] to the batch.}}
 
== Other Languages ==
 
{{i18n|SpriteBatch:addg}}
 

Latest revision as of 18:23, 11 August 2013