Difference between revisions of "Free Game Resources"

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===Procedural generation===
 
===Procedural generation===
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* [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Dynamic Tile Blending Technique]
 
* [http://pcg.wikidot.com Procedural Content Generation wiki]
 
* [http://pcg.wikidot.com Procedural Content Generation wiki]
 
* [http://www.astrolog.org/labyrnth.htm Think Labyrinth!] Software, algorithms and history for making mazes.
 
* [http://www.astrolog.org/labyrnth.htm Think Labyrinth!] Software, algorithms and history for making mazes.

Revision as of 14:19, 14 April 2013

links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.


Game Design/Ideas

Graphics/Art

Software:

Procedural generation:

Misc:

Sound

Music:

  • Jamendo's free music (Various)
  • Musopen
  • Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
  • 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
  • Fanatical Productions
  • Creative Commons' own list of music, containing lots of links. Two examples below:
    • ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
    • sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"

Software:

Fonts


Physics / Movement

Editors

Maps

Software

  • Tiled map editor A generic map editor.
  • Ogmo Editor A generic level editor, saving to XML files.
  • DAME Editor Another generic level editor, done in flixel. You can create your own map exporter in Lua.

Procedural generation

General