Difference between revisions of "RopeJoint"

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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::RopeJoint||Joint]] [[Concept:Current]]
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{{#ask: [[Category:Functions]] [[parent::RopeJoint||Joint]]
 
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== Supertypes ==
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* [[parent::Joint]]
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* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
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* [[love.physics]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Enforces a maximum distance between two points on two bodies.}}
 
{{#set:Description=Enforces a maximum distance between two points on two bodies.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|RopeJoint}}
 
{{i18n|RopeJoint}}

Latest revision as of 23:19, 29 March 2013

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

The RopeJoint enforces a maximum distance between two points on two bodies. It has no other effect.

Constructors

love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. Added since 0.8.0

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
RopeJoint:getMaxLength Gets the maximum length of a RopeJoint. Added since 0.8.0
RopeJoint:setMaxLength Sets the maximum length of a RopeJoint. Added since 11.0

Supertypes

See Also

Other Languages