Box2d error
Posted: Wed Jun 20, 2012 3:48 am
I am creating an RTS game in love and I am using love.physics so units can push each other about.
I have encountered this error while a lot of units are grouped togethor, pushing each other around and moving:
What does this mean?
Do I have too many bodies in the game colliding with each other?
Or is this a love/box2d error?
I would rather not post the .love file but would be happy to post an image of the situation before this error occurs.
Any help is apreciated
I have encountered this error while a lot of units are grouped togethor, pushing each other around and moving:
Code: Select all
terminate called after throwing an instance of 'love::Exception'
what(): Box2D error: cache->count <= 3
Aborted (core dumped)
Do I have too many bodies in the game colliding with each other?
Or is this a love/box2d error?
I would rather not post the .love file but would be happy to post an image of the situation before this error occurs.
Any help is apreciated