Gem game (unfinished tile matching game)
Posted: Wed Jun 19, 2024 9:09 pm
Hello
This is my first post on the forums and first game made in Love2d. It's not much, probably less than a demo, but I want to show it to others since it's the "first" game I made (I did go to a game making class for one year, but I forgot everything from back then).
It's a tile matching game, but the twist is that the grid is more like a net cut into a spiky square shape. The controls are WASD to move and K or L to swap the colored squares diagonally, I call the squares gems. The only way to gain any points is to have 7 gems match diagonally. I want to have the points be scored by matching the gems horizontally or vertically, but I, as of now, don't know how to do that. I also want the gems to swap in the whole row or column, but that too is far beyond me today. For some context, I took inspiration from Columns, Puzzle League and Yoshi's Cookie (the latter being an example of how I want the swapping to work).
I want to hear people's thoughts on my game, especially since I want to compare what people would say in this post with my what my art teachers will say during my assessment. Yes, I'm a Fine Arts student, and I want to make video games.
I hope to hear from anyone seeing this post and maybe get a little advice.
This is my first post on the forums and first game made in Love2d. It's not much, probably less than a demo, but I want to show it to others since it's the "first" game I made (I did go to a game making class for one year, but I forgot everything from back then).
It's a tile matching game, but the twist is that the grid is more like a net cut into a spiky square shape. The controls are WASD to move and K or L to swap the colored squares diagonally, I call the squares gems. The only way to gain any points is to have 7 gems match diagonally. I want to have the points be scored by matching the gems horizontally or vertically, but I, as of now, don't know how to do that. I also want the gems to swap in the whole row or column, but that too is far beyond me today. For some context, I took inspiration from Columns, Puzzle League and Yoshi's Cookie (the latter being an example of how I want the swapping to work).
I want to hear people's thoughts on my game, especially since I want to compare what people would say in this post with my what my art teachers will say during my assessment. Yes, I'm a Fine Arts student, and I want to make video games.
I hope to hear from anyone seeing this post and maybe get a little advice.