Hello
This is my first post on the forums and first game made in Love2d. It's not much, probably less than a demo, but I want to show it to others since it's the "first" game I made (I did go to a game making class for one year, but I forgot everything from back then).
It's a tile matching game, but the twist is that the grid is more like a net cut into a spiky square shape. The controls are WASD to move and K or L to swap the colored squares diagonally, I call the squares gems. The only way to gain any points is to have 7 gems match diagonally. I want to have the points be scored by matching the gems horizontally or vertically, but I, as of now, don't know how to do that. I also want the gems to swap in the whole row or column, but that too is far beyond me today. For some context, I took inspiration from Columns, Puzzle League and Yoshi's Cookie (the latter being an example of how I want the swapping to work).
I want to hear people's thoughts on my game, especially since I want to compare what people would say in this post with my what my art teachers will say during my assessment. Yes, I'm a Fine Arts student, and I want to make video games.
I hope to hear from anyone seeing this post and maybe get a little advice.
Gem game (unfinished tile matching game)
Gem game (unfinished tile matching game)
- Attachments
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- main.lua
- (7.04 KiB) Downloaded 182 times
Re: Gem game (unfinished tile matching game)
I had weird screen problems on loading so I commented out this line:
love.window.setFullscreen(true, "exclusive")
and now it works.
Peeps need to know to press ENTER to start the timer and the game. You could add that plus the other keys directly onto the screen.
I assume navigating to every second gem (can't go diagonal) is a part of the game? I liked it. Unique. Add a sound for clicks and add a sound for a win. Won't be hard, is a good exercise and will make it more engaging. Another exercise might be to have random levels for endless play. You'd have to "roll" a random 'level' and then come up with some logic to determine if it's impossible to solve and if so, roll again.
Some coding tips:
- the code is very clean and tidy. V good for a first-timer.
- these two lines should not be in love.update. Move them to love.load() as you only need to call them once.
love.graphics.setBackgroundColor(0.1,0.1,0.1)
love.mouse.setVisible(false)
- functions reset and newhigh are defined inside love.load which is a bit odd. Clearly works and perhaps that was unintended. Move those two functions and define them as you have the others.
Nicely done.
love.window.setFullscreen(true, "exclusive")
and now it works.
Peeps need to know to press ENTER to start the timer and the game. You could add that plus the other keys directly onto the screen.
I assume navigating to every second gem (can't go diagonal) is a part of the game? I liked it. Unique. Add a sound for clicks and add a sound for a win. Won't be hard, is a good exercise and will make it more engaging. Another exercise might be to have random levels for endless play. You'd have to "roll" a random 'level' and then come up with some logic to determine if it's impossible to solve and if so, roll again.
Some coding tips:
- the code is very clean and tidy. V good for a first-timer.
- these two lines should not be in love.update. Move them to love.load() as you only need to call them once.
love.graphics.setBackgroundColor(0.1,0.1,0.1)
love.mouse.setVisible(false)
- functions reset and newhigh are defined inside love.load which is a bit odd. Clearly works and perhaps that was unintended. Move those two functions and define them as you have the others.
Nicely done.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
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