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Resize drawLayers in STI to be larger

Posted: Wed May 08, 2024 4:27 pm
by GamesVSBrad
So, I'm using STI (Simple Tiled Implementation) with the camera module in HUMP, which I heard conflicts with STI and that I should use

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map:drawLayer()
to draw my tilemap with the camera module. So I have a function to draw my layers, but the map is WAY too small. I've tried

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map:resize()
but it didn't seem to work. I also used

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love.graphics.scale()
which works but causes lots of issues with my character and camera movement. I've tried to look for other ways to resize, but I can't find anything. Pls help :cry: