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Craquelure
Posted: Thu Jul 13, 2023 10:43 am
by darkfrei
Hi all!
I want to make the
Craquelure, do you have any idea how to make it procedurally?
Re: Craquelure
Posted: Thu Jul 13, 2023 10:51 am
by UnixRoot
I think
Voronoi could be the solution. Maybe with multiple layers
Re: Craquelure
Posted: Thu Jul 13, 2023 1:37 pm
by darkfrei
I've also think about the Voronoi, maybe find the critical values near the cell end and make small distortion for that distance. Maybe 1 pixel + some percentage value from distance of current pixel to cell node.
So the needed functions are:
Poisson discs to make nodes on quasisame distances -- 2023-07-15 done:
viewtopic.php?p=255776#p255776
Voronoi polygons with this nodes
Noise for value random for crack thickness
Distance to the node for crack thickness
Re: Craquelure
Posted: Thu Jul 13, 2023 4:35 pm
by UnixRoot
I would study some Voronoi based crack shaders. There are many shaders for cracks in terrain textures, etc where only the lines are visible.