Hi all!
I want to make the Craquelure, do you have any idea how to make it procedurally?
Craquelure
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
Re: Craquelure
I think Voronoi could be the solution. Maybe with multiple layers
Re: Craquelure
I've also think about the Voronoi, maybe find the critical values near the cell end and make small distortion for that distance. Maybe 1 pixel + some percentage value from distance of current pixel to cell node.
So the needed functions are:
Poisson discs to make nodes on quasisame distances -- 2023-07-15 done: viewtopic.php?p=255776#p255776
Voronoi polygons with this nodes
Noise for value random for crack thickness
Distance to the node for crack thickness
So the needed functions are:
Poisson discs to make nodes on quasisame distances -- 2023-07-15 done: viewtopic.php?p=255776#p255776
Voronoi polygons with this nodes
Noise for value random for crack thickness
Distance to the node for crack thickness
Last edited by darkfrei on Sat Jul 15, 2023 4:05 pm, edited 1 time in total.
Re: Craquelure
I would study some Voronoi based crack shaders. There are many shaders for cracks in terrain textures, etc where only the lines are visible.
Who is online
Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Bing [Bot] and 3 guests