Which UI library to use for cross-platform game input?
Posted: Fri Jul 17, 2020 1:31 pm
What do you use when you know you want to port a game to Android/iOS, and thus need to translate your keyboard inputs to on-screen buttons?
Or do you just roll your own implementation?
(I'm also asking myself what the most practical way of including that would be - maybe doing a require in the main.lua which is only inserted in the Android/iOS build, or just a simple if statement and just packaging in the files anyways)
Or do you just roll your own implementation?
(I'm also asking myself what the most practical way of including that would be - maybe doing a require in the main.lua which is only inserted in the Android/iOS build, or just a simple if statement and just packaging in the files anyways)