What do you use when you know you want to port a game to Android/iOS, and thus need to translate your keyboard inputs to on-screen buttons?
Or do you just roll your own implementation?
(I'm also asking myself what the most practical way of including that would be - maybe doing a require in the main.lua which is only inserted in the Android/iOS build, or just a simple if statement and just packaging in the files anyways)
Which UI library to use for cross-platform game input?
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- Prole
- Posts: 37
- Joined: Thu Apr 12, 2018 9:59 am
Re: Which UI library to use for cross-platform game input?
Designed for Android, I only know of Gööi - https://love2d.org/forums/viewtopic.php?f=5&t=79751 but it's unmaintained. The creator has announced he's working on a new one - https://love2d.org/forums/viewtopic.php ... 29#p234029 but for now, Gööi may be the only option.
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- Prole
- Posts: 37
- Joined: Thu Apr 12, 2018 9:59 am
Re: Which UI library to use for cross-platform game input?
Thanks, I'll have a look at those!pgimeno wrote: ↑Fri Jul 17, 2020 2:44 pm Designed for Android, I only know of Gööi - https://love2d.org/forums/viewtopic.php?f=5&t=79751 but it's unmaintained. The creator has announced he's working on a new one - https://love2d.org/forums/viewtopic.php ... 29#p234029 but for now, Gööi may be the only option.
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