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Love Compiler
Posted: Fri Mar 09, 2012 8:03 pm
by joedf
Heres mine
Download
written in C
-CLI
-"Lovec.exe" is the compiler
-You can always replace "love.exe" with the newest version!
Re: Love Compiler
Posted: Fri Mar 09, 2012 8:36 pm
by coffee
Re: Love Compiler
Posted: Fri Mar 09, 2012 9:37 pm
by joedf
Link Fixed!
Re: Love Compiler
Posted: Sun Mar 11, 2012 5:54 pm
by SiENcE
What does this compiler do?!?
Re: Love Compiler
Posted: Sun Mar 11, 2012 6:12 pm
by coffee
Don't know also. I suppose it should luac sources. if you open luac.exe and drag a .lua to command prompt and enter he does something. However I didn't get here it saves. Tried also with .love files but nothing happens.
Re: Love Compiler
Posted: Sun Mar 11, 2012 10:06 pm
by N_K
It's effectively the same thing as the Love2d compiler mentioned in the wiki. If you start lovec.exe, and drag a .love file on it, it will pack it into the main executable.
Re: Love Compiler
Posted: Mon Mar 12, 2012 3:23 pm
by SiENcE
Oh ok, i thought it's something usefull.
Re: Love Compiler
Posted: Tue Mar 13, 2012 2:21 am
by Inny
I have a Makefile that packages the love file for me. Here's my most recent one.
Code: Select all
FILES = conf.lua main.lua lib maps gfx
love:
zip -r landofwayward.love $(FILES)
You need some version of make and zip installed (like the ones through mingw32). As I'm a linux user, it's hard not to have those available. So, if your love compiler is designed just to add a .love and the .exe to each other, a neat feature would be to fill the gap that my makefile does, packaging your files on demand.