Page 1 of 1

Love Compiler

Posted: Fri Mar 09, 2012 8:03 pm
by joedf
Heres mine

Download

written in C
-CLI
-"Lovec.exe" is the compiler
-You can always replace "love.exe" with the newest version! :D

Re: Love Compiler

Posted: Fri Mar 09, 2012 8:36 pm
by coffee
Something went wrong...

Re: Love Compiler

Posted: Fri Mar 09, 2012 9:37 pm
by joedf
Link Fixed! :D

Re: Love Compiler

Posted: Sun Mar 11, 2012 5:54 pm
by SiENcE
What does this compiler do?!?

Re: Love Compiler

Posted: Sun Mar 11, 2012 6:12 pm
by coffee
Don't know also. I suppose it should luac sources. if you open luac.exe and drag a .lua to command prompt and enter he does something. However I didn't get here it saves. Tried also with .love files but nothing happens.

Re: Love Compiler

Posted: Sun Mar 11, 2012 10:06 pm
by N_K
It's effectively the same thing as the Love2d compiler mentioned in the wiki. If you start lovec.exe, and drag a .love file on it, it will pack it into the main executable.

Re: Love Compiler

Posted: Mon Mar 12, 2012 3:23 pm
by SiENcE
Oh ok, i thought it's something usefull.

Re: Love Compiler

Posted: Tue Mar 13, 2012 2:21 am
by Inny
I have a Makefile that packages the love file for me. Here's my most recent one.

Code: Select all

FILES = conf.lua main.lua lib maps gfx

love:
	zip -r landofwayward.love $(FILES)
You need some version of make and zip installed (like the ones through mingw32). As I'm a linux user, it's hard not to have those available. So, if your love compiler is designed just to add a .love and the .exe to each other, a neat feature would be to fill the gap that my makefile does, packaging your files on demand.