Love Compiler

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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joedf
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Love Compiler

Post by joedf »

Heres mine

Download

written in C
-CLI
-"Lovec.exe" is the compiler
-You can always replace "love.exe" with the newest version! :D
Last edited by joedf on Fri Mar 09, 2012 9:22 pm, edited 3 times in total.
coffee
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Re: Love Compiler

Post by coffee »

Something went wrong...
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joedf
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Re: Love Compiler

Post by joedf »

Link Fixed! :D
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SiENcE
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Re: Love Compiler

Post by SiENcE »

What does this compiler do?!?
coffee
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Re: Love Compiler

Post by coffee »

Don't know also. I suppose it should luac sources. if you open luac.exe and drag a .lua to command prompt and enter he does something. However I didn't get here it saves. Tried also with .love files but nothing happens.
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N_K
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Re: Love Compiler

Post by N_K »

It's effectively the same thing as the Love2d compiler mentioned in the wiki. If you start lovec.exe, and drag a .love file on it, it will pack it into the main executable.
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SiENcE
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Re: Love Compiler

Post by SiENcE »

Oh ok, i thought it's something usefull.
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Inny
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Re: Love Compiler

Post by Inny »

I have a Makefile that packages the love file for me. Here's my most recent one.

Code: Select all

FILES = conf.lua main.lua lib maps gfx

love:
	zip -r landofwayward.love $(FILES)
You need some version of make and zip installed (like the ones through mingw32). As I'm a linux user, it's hard not to have those available. So, if your love compiler is designed just to add a .love and the .exe to each other, a neat feature would be to fill the gap that my makefile does, packaging your files on demand.
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