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Tree Simulation

Posted: Wed Feb 22, 2017 4:06 am
by Alexar
Hi guys, for long time, I haven't post anything, and this one was created last year, I hoped to post it in love jam, but I was late for the deadline...it's basically a tree simulation with a climate system. you can see tree grows with leaves and flowers. also clouds, rain, snow... I didn't figure out how to add some gameplay in it.
so here is the screenshot.
GIF.gif
GIF.gif (3.22 MiB) Viewed 10557 times
hope you like it.(the bgm caused the big size of file )

i just deleted some mp3 file to make it smaller and used canvas no more for the stars for those do not support.
tree_en_v03.love
(53.15 KiB) Downloaded 212 times
removed autobatch lib. so this time looks fine ?
tree_en_v04.love
(53.5 KiB) Downloaded 269 times

Re: Tree Simulation

Posted: Wed Feb 22, 2017 6:47 am
by airstruck
Error: objects/star.lua:6: Cannot create canvas: width of 2500 pixels is too large for this system.

This looks really nice though, I like it. Would be very interesting to see a love.physics version where the branches are attached with loose weld joints and some wind force is applied.

Re: Tree Simulation

Posted: Wed Feb 22, 2017 9:12 am
by DavidOliveiraSilva
beautiful
:3

Re: Tree Simulation

Posted: Wed Feb 22, 2017 1:44 pm
by Positive07
Alexar wrote: Wed Feb 22, 2017 4:06 am this one was created last year, I hoped to post it in love jam
Well the jam was restricted to games being developed during the jam entirely so if you created it some times ago that would have been cheating.

Also really nice I like the climate + night cycle thing

Re: Tree Simulation

Posted: Thu Feb 23, 2017 12:44 am
by Alexar
airstruck wrote: Wed Feb 22, 2017 6:47 am Error: objects/star.lua:6: Cannot create canvas: width of 2500 pixels is too large for this system.
sorry for that, I did that to evade repeating drawing points and resetting positions.
DavidOliveiraSilva wrote: Wed Feb 22, 2017 9:12 am beautiful
:3
thank you
Positive07 wrote: Wed Feb 22, 2017 1:44 pm
Alexar wrote: Wed Feb 22, 2017 4:06 am this one was created last year, I hoped to post it in love jam
Well the jam was restricted to games being developed during the jam entirely so if you created it some times ago that would have been cheating.
euh, i wrote the prototype of the tree long ago, and finished the whole thing during the jam. is that ok? I am not sure about the rules. but thank you.

Re: Tree Simulation

Posted: Thu Feb 23, 2017 1:15 am
by Alexar
airstruck wrote: Wed Feb 22, 2017 6:47 am Error: objects/star.lua:6: Cannot create canvas: width of 2500 pixels is too large for this system.
you can try it this time :3

Re: Tree Simulation

Posted: Thu Feb 23, 2017 3:25 am
by Positive07
Alexar wrote: Thu Feb 23, 2017 12:44 am euh, i wrote the prototype of the tree long ago, and finished the whole thing during the jam. is that ok? I am not sure about the rules. but thank you.
I didn't participate but considering how friendly is the community around here I would have no problem with it. You stated that the prototype was made some time ago so that would have been enough for me.

I'm not an organizer nor a participant so I cannot say for sure.

Do you have any future plans for this? I would like to know about the tree algorithm you are using!

Re: Tree Simulation

Posted: Thu Feb 23, 2017 5:07 am
by Alexar
Positive07 wrote: Thu Feb 23, 2017 3:25 am Do you have any future plans for this? I would like to know about the tree algorithm you are using!
posting the project here and jam makes no great difference for me. it's only a reason I finish the job. the algorithm for the tree is really simple. I don't know the plan for this. any suggestions ?

Re: Tree Simulation

Posted: Sat Feb 25, 2017 3:29 am
by airstruck
Alexar wrote: Thu Feb 23, 2017 1:15 am you can try it this time :3
Hmm, something's missing...
tree.png
tree.png (127.59 KiB) Viewed 10280 times

Re: Tree Simulation

Posted: Mon Feb 27, 2017 1:01 am
by Alexar
airstruck wrote: Sat Feb 25, 2017 3:29 am Hmm, something's missing...
how does this happen ? I just tried, but all the things are normal.