Hi guys, for long time, I haven't post anything, and this one was created last year, I hoped to post it in love jam, but I was late for the deadline...it's basically a tree simulation with a climate system. you can see tree grows with leaves and flowers. also clouds, rain, snow... I didn't figure out how to add some gameplay in it.
so here is the screenshot.
hope you like it.(the bgm caused the big size of file )
i just deleted some mp3 file to make it smaller and used canvas no more for the stars for those do not support.
removed autobatch lib. so this time looks fine ?
Tree Simulation
Tree Simulation
Last edited by Alexar on Wed Mar 01, 2017 1:11 am, edited 5 times in total.
Re: Tree Simulation
Error: objects/star.lua:6: Cannot create canvas: width of 2500 pixels is too large for this system.
This looks really nice though, I like it. Would be very interesting to see a love.physics version where the branches are attached with loose weld joints and some wind force is applied.
This looks really nice though, I like it. Would be very interesting to see a love.physics version where the branches are attached with loose weld joints and some wind force is applied.
- DavidOliveiraSilva
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Re: Tree Simulation
beautiful
- Positive07
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- Location: Argentina
Re: Tree Simulation
Well the jam was restricted to games being developed during the jam entirely so if you created it some times ago that would have been cheating.
Also really nice I like the climate + night cycle thing
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Tree Simulation
sorry for that, I did that to evade repeating drawing points and resetting positions.
thank you
euh, i wrote the prototype of the tree long ago, and finished the whole thing during the jam. is that ok? I am not sure about the rules. but thank you.Positive07 wrote: ↑Wed Feb 22, 2017 1:44 pmWell the jam was restricted to games being developed during the jam entirely so if you created it some times ago that would have been cheating.
Re: Tree Simulation
you can try it this time
- Positive07
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- Location: Argentina
Re: Tree Simulation
I didn't participate but considering how friendly is the community around here I would have no problem with it. You stated that the prototype was made some time ago so that would have been enough for me.
I'm not an organizer nor a participant so I cannot say for sure.
Do you have any future plans for this? I would like to know about the tree algorithm you are using!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Tree Simulation
posting the project here and jam makes no great difference for me. it's only a reason I finish the job. the algorithm for the tree is really simple. I don't know the plan for this. any suggestions ?Positive07 wrote: ↑Thu Feb 23, 2017 3:25 am Do you have any future plans for this? I would like to know about the tree algorithm you are using!
Re: Tree Simulation
how does this happen ? I just tried, but all the things are normal.
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