Conway's game of life in GLSL
Posted: Mon Jan 02, 2017 8:09 pm
A very fast implementation of Conway's game of life written in GLSL.
This could probably be even faster if someone who knew glsl wrote it.
Key bindings:
Left/right mouse button to create/kill cells respectively.
space to toggle the simulation
s to step the simulation
c to clear the grid (kill all cells)
f1 to take screenshot
It requires canvas and shader support to run. The simulation speed can't be properly altered because i'm lazy, So i threw in a frame limiter.