FuGuE
Posted: Wed Mar 09, 2016 1:25 pm
Hello there!
I just concluded the prototype for a game of mine. It a simple maze-based 2D rogue-like. It features realtime line-of-sight, illumination and procedurally generated mazes. Nothing too fancy and far from being complete, but I kinda like it.
I would be pleased if anyone is willing to try it and give me some tips and suggestions (not only on the game mechanics part of the project, but also on the LOVE development approach).
Thanks in advance!
I just concluded the prototype for a game of mine. It a simple maze-based 2D rogue-like. It features realtime line-of-sight, illumination and procedurally generated mazes. Nothing too fancy and far from being complete, but I kinda like it.
I would be pleased if anyone is willing to try it and give me some tips and suggestions (not only on the game mechanics part of the project, but also on the LOVE development approach).
Thanks in advance!