Hello there!
I just concluded the prototype for a game of mine. It a simple maze-based 2D rogue-like. It features realtime line-of-sight, illumination and procedurally generated mazes. Nothing too fancy and far from being complete, but I kinda like it.
I would be pleased if anyone is willing to try it and give me some tips and suggestions (not only on the game mechanics part of the project, but also on the LOVE development approach).
Thanks in advance!
FuGuE
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FuGuE
Last edited by marco.lizza on Wed Mar 16, 2016 9:42 pm, edited 1 time in total.
- DavidOliveiraSilva
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Re: FuGuE
very nice..
Why don't you put some bgm?
I have a friend that would like to make if you ask with love, email her: maeminoyume@gmail.com
Why don't you put some bgm?
I have a friend that would like to make if you ask with love, email her: maeminoyume@gmail.com
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Re: FuGuE
Thanks, @DavidOliveiraSilva!
Glad at least someone found it "nice".
In fact, you are right, adding some sounds and music will surely make the game more interesting.
However, since I'm going to prototype 12 games in a year (I'm trying the #1GAM challenge), I won't be spending lot of time to these projects. Perhaps, once the year is passed, I will revamp some of them.
For now, I'm working on the next game... thanks!
By the way, I listened to some of your friend's tunes... they are pretty awesome! Kudos!
Glad at least someone found it "nice".
In fact, you are right, adding some sounds and music will surely make the game more interesting.
However, since I'm going to prototype 12 games in a year (I'm trying the #1GAM challenge), I won't be spending lot of time to these projects. Perhaps, once the year is passed, I will revamp some of them.
For now, I'm working on the next game... thanks!
By the way, I listened to some of your friend's tunes... they are pretty awesome! Kudos!
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