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How to make games using Love via Youtube?
Posted: Sat Jan 02, 2016 9:07 pm
by Murii
Hey!
I know there are lots of videos about love on Youtube but I was thinking that maybe people would be interested in knowing how to make a game from start to finish where I explain all the aspects of making a game. So what do you think? Would people be interested,leave your opinion please! Thanks!
So in another words maybe you are interested in knowing how to:
-handle multiple classes
-states
-collision detection
-animations
-movement based on velocity
-tiled maps using hand written CSV files or Tiled export
-handle multiple groups of enemies
-bullets
-tweens
-particles
-game logic
Re: How to make games using Love via Youtube?
Posted: Sat Jan 02, 2016 11:10 pm
by davisdude
That would be great, especially with the new release out
Re: How to make games using Love via Youtube?
Posted: Sun Jan 10, 2016 11:09 am
by Tchey
Hello,
I'm completly new to LOVE2D, but also in anything relating to programming. I'm trying these days to find something i can use to learn. My skill in programming goes up to writing "hello world" and moving a .png with keyboard.
So far i've found those, fitting my taste :
Superpowers HTML5 (free and open source)
RPGBoss (free)
Construct2 (expensive)
Python (it's "only" a language but i like it i think)
LÖVE (free and open source)
I don't look into Game Maker or RPG Maker, as i'm on Linux and they are not really native, unlike the others i mentioned.
I think i like the first and the last one more, from what i've seen. I'd enjoy watching good video to make a game from scratch, i think they are the best way to understand stuff and later start to make personal project.
Re: How to make games using Love via Youtube?
Posted: Sun Jan 10, 2016 3:04 pm
by s-ol
Tchey wrote:Hello,
I'm completly new to LOVE2D, but also in anything relating to programming. I'm trying these days to find something i can use to learn. My skill in programming goes up to writing "hello world" and moving a .png with keyboard.
So far i've found those, fitting my taste :
Superpowers HTML5 (free and open source)
RPGBoss (free)
Construct2 (expensive)
Python (it's "only" a language but i like it i think)
LÖVE (free and open source)
I don't look into Game Maker or RPG Maker, as i'm on Linux and they are not really native, unlike the others i mentioned.
I think i like the first and the last one more, from what i've seen. I'd enjoy watching good video to make a game from scratch, i think they are the best way to understand stuff and later start to make personal project.
You have to decide whether you want a programming language and a toolkit or an engine. Superpowers HTML5, RPGBoss and Construct are all Engines, I haven't worked with any of them but I know Unity and UE. If I were to choose one now, Superpowers looks the most promising; it uses open source technology that I am familiar with and has the modular, open source approach that I like (as opposed to the bloated, batteries-included thing Unity is).
Still I enjoy programming in itself and I don't need an IDE, save a fully-featured engine for my development. LÖVE any "python" (most likely PyGame really) are relatively similar choices here, but I would (and do) definetely prefer LÖVE. I like python and use it a lot for other projects, but it feels too "clunky", OOP and static for gamedev. This is mostly personal opinion though (though LÖVE/luajit
is going to be faster than python by quite a lot usually).