Hey!
I know there are lots of videos about love on Youtube but I was thinking that maybe people would be interested in knowing how to make a game from start to finish where I explain all the aspects of making a game. So what do you think? Would people be interested,leave your opinion please! Thanks!
So in another words maybe you are interested in knowing how to:
-handle multiple classes
-states
-collision detection
-animations
-movement based on velocity
-tiled maps using hand written CSV files or Tiled export
-handle multiple groups of enemies
-bullets
-tweens
-particles
-game logic
How to make games using Love via Youtube?
Re: How to make games using Love via Youtube?
That would be great, especially with the new release out
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: How to make games using Love via Youtube?
Hello,
I'm completly new to LOVE2D, but also in anything relating to programming. I'm trying these days to find something i can use to learn. My skill in programming goes up to writing "hello world" and moving a .png with keyboard.
So far i've found those, fitting my taste :
Superpowers HTML5 (free and open source)
RPGBoss (free)
Construct2 (expensive)
Python (it's "only" a language but i like it i think)
LÖVE (free and open source)
I don't look into Game Maker or RPG Maker, as i'm on Linux and they are not really native, unlike the others i mentioned.
I think i like the first and the last one more, from what i've seen. I'd enjoy watching good video to make a game from scratch, i think they are the best way to understand stuff and later start to make personal project.
I'm completly new to LOVE2D, but also in anything relating to programming. I'm trying these days to find something i can use to learn. My skill in programming goes up to writing "hello world" and moving a .png with keyboard.
So far i've found those, fitting my taste :
Superpowers HTML5 (free and open source)
RPGBoss (free)
Construct2 (expensive)
Python (it's "only" a language but i like it i think)
LÖVE (free and open source)
I don't look into Game Maker or RPG Maker, as i'm on Linux and they are not really native, unlike the others i mentioned.
I think i like the first and the last one more, from what i've seen. I'd enjoy watching good video to make a game from scratch, i think they are the best way to understand stuff and later start to make personal project.
Re: How to make games using Love via Youtube?
You have to decide whether you want a programming language and a toolkit or an engine. Superpowers HTML5, RPGBoss and Construct are all Engines, I haven't worked with any of them but I know Unity and UE. If I were to choose one now, Superpowers looks the most promising; it uses open source technology that I am familiar with and has the modular, open source approach that I like (as opposed to the bloated, batteries-included thing Unity is).Tchey wrote:Hello,
I'm completly new to LOVE2D, but also in anything relating to programming. I'm trying these days to find something i can use to learn. My skill in programming goes up to writing "hello world" and moving a .png with keyboard.
So far i've found those, fitting my taste :
Superpowers HTML5 (free and open source)
RPGBoss (free)
Construct2 (expensive)
Python (it's "only" a language but i like it i think)
LÖVE (free and open source)
I don't look into Game Maker or RPG Maker, as i'm on Linux and they are not really native, unlike the others i mentioned.
I think i like the first and the last one more, from what i've seen. I'd enjoy watching good video to make a game from scratch, i think they are the best way to understand stuff and later start to make personal project.
Still I enjoy programming in itself and I don't need an IDE, save a fully-featured engine for my development. LÖVE any "python" (most likely PyGame really) are relatively similar choices here, but I would (and do) definetely prefer LÖVE. I like python and use it a lot for other projects, but it feels too "clunky", OOP and static for gamedev. This is mostly personal opinion though (though LÖVE/luajit is going to be faster than python by quite a lot usually).
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