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windfield (easy box2d)

Posted: Sat Sep 12, 2015 2:50 pm
by adnzzzzZ
This is a physics library that wraps LÖVE's box2d and makes it easier to use.

windfield

Re: [Library] hxdx (box2d wrapper)

Posted: Wed Nov 04, 2015 1:43 am
by Kaldrey
This seems really handy. Nicely done.

Re: [Library] hxdx (box2d wrapper)

Posted: Wed Nov 04, 2015 6:24 pm
by kbmonkey
It does look nice indeed! I've spent plenty time creating joints and fixtures the past month. Nice!

Re: [Library] windfield (easy box2d)

Posted: Fri May 26, 2017 10:44 pm
by adnzzzzZ
I've updated this library with the addition of a few functions, bug fixes and better & more clear documentation.

windfield

Re: windfield (easy box2d)

Posted: Sat May 27, 2017 12:24 pm
by Tanner
If someone asked me what the most underrated Love library is, I might have to say this one. The simple API belies some really clever engineering under the hood. I hope the new documentation helps more people understand how great this is.

Re: windfield (easy box2d)

Posted: Sat May 27, 2017 6:51 pm
by Macsek
Nice
My current project uses your old library: "hxdx" It looks fairly similar to me.
What are the differences? Should I update?

Re: windfield (easy box2d)

Posted: Sat May 27, 2017 6:56 pm
by adnzzzzZ
Macsek wrote: Sat May 27, 2017 6:51 pm Nice
My current project uses your old library: "hxdx" It looks fairly similar to me.
What are the differences? Should I update?
It's mostly the same but with a few bug fixes and small changes. For instance, now a collider has access to all functions of a Body and Fixture, so instead of saying something like collider.body:setLinearVelocity() you can just say collider:setLinearVelocity(), but both versions still work. I didn't document all the changes so I don't remember if they're all backwards compatible like that, but if you haven't found any issues with the previous version of the library then there's no real reason to change, as most new changes are minor.