Page 1 of 1

Set pitch of all sounds?

Posted: Thu Apr 23, 2015 5:27 am
by dizzykiwi3
So my game involves speed ramping as a common feature, and I was wondering if there was a way to adjust the pitch of all sounds similar to love.audio.setVolume(.5) and then revert it back?

The only other way I can think to do it is that when the speed is slowed, any sound that is played needs to be shifted down and put in a table and then when the speed returns to normal the table is iterated and the sounds put to normal pitch

Re: Set pitch of all sounds?

Posted: Fri Apr 24, 2015 5:05 pm
by T-Bone
Yeah, looping through all relevant Sources sounds like the easiest solutions. Are there any problems with that approach?