So my game involves speed ramping as a common feature, and I was wondering if there was a way to adjust the pitch of all sounds similar to love.audio.setVolume(.5) and then revert it back?
The only other way I can think to do it is that when the speed is slowed, any sound that is played needs to be shifted down and put in a table and then when the speed returns to normal the table is iterated and the sounds put to normal pitch
Set pitch of all sounds?
Re: Set pitch of all sounds?
Yeah, looping through all relevant Sources sounds like the easiest solutions. Are there any problems with that approach?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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