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Window Overlay
Posted: Mon Oct 13, 2014 5:16 pm
by zerovisual
I am looking to build a LUA interface that is semi transparent and runs ontop of a currently running game. Can I do this using LOVE? Is it possible to attach to a currently open window and then just print "Hello World" onto it?
Any info would be greatly appreciated.
Vince
Re: Window Overlay
Posted: Mon Oct 13, 2014 7:48 pm
by Positive07
Your best choice would be to edit the game (if it is a .love file then it is easy)
Transparent windows are really hard to code so dont expect them soon in LÖVE
Also if you are trying to do this with a LOVE file then it may be possible to do this when I release
Cube
Re: Window Overlay
Posted: Mon Oct 13, 2014 9:41 pm
by khamarr3524
I believe he was asking about attaching Love to a different executable? If this is the case, then I'd suggest you write your own. Injecting data into files is very tricky and sometimes muddy in the "legality" department so I doubt anyone here will help you. Sorry. If you're referring to something else then maybe I just misinterpreted you, and I apologize.
Re: Window Overlay
Posted: Tue Oct 14, 2014 1:52 am
by Positive07
He just want an overlay, a window on top of a window that shows the window below, so the window needs to be transparent... something imposible for love, but if the window that you need to be on top of is a .love file itself then you can modify the love.draw callback to draw something on top of what was previously drawn.
Cube lets you modify how love behaves so this should be possible (I should stop self advertising)