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[LD29] Safety Blanket
Posted: Mon Apr 28, 2014 9:38 pm
by SimonLarsen
| S̢àf͏et̷y͢ B̛l̕an͢ket̶ |
Lukas and I participated in the Ludum Dare 29 jam this weekend as a team.
I had such a blast making this. I finally had a reason to play around with the shader stuff introduced in 0.8 and it was such a breeze to work with. Also made use of the physics module for the first time which was equally awesome and trouble free.
Check it out: http://www.ludumdare.com/compo/ludum-da ... w&uid=1980
Re: [LD29] Safety Blanket
Posted: Tue Apr 29, 2014 7:08 am
by MadByte
wow. Very unique idea, great sounds, great graphics. awesome entry. I need to take a look how the blanket is made.
Re: [LD29] Safety Blanket
Posted: Tue Apr 29, 2014 11:11 am
by zorfmorf
So far my favourite jam entry! I couldn't stop laughing at first. Keep you limbs in the bed damnit! Gameplay works really well. Against 3:00 am I thought I had this in the bag and thought it was too easy. Well ... it good pretty dark pretty quickly.
I will have to check out your blanket physics!
Re: [LD29] Safety Blanket
Posted: Tue Apr 29, 2014 12:04 pm
by danbo
I really like the glitchy effects when you start to mess it up, and this game has the best implementation of a blanket I've ever seen.
Really hard!
Re: [LD29] Safety Blanket
Posted: Wed Apr 30, 2014 9:44 pm
by PriorBlue
Oh yeah, this game is a really great combination of pixel art, physics and shader effects. And one of the few games i rated with 5 overall stars
.
Nearly all my games are made with postshader, too. I really enjoy the physics/shader system in löve. Its so simple and powerfull. For my last LD game for example i created a pixel shadow shader just in a few hours, i love this engine.
Re: [LD29] Safety Blanket
Posted: Thu May 01, 2014 11:16 am
by Germanunkol
Did you try modifying the texture coordinates of the blanket mesh as well?
I think it looks a bit weird that the texture stays fixes when the vertecies move.
It doesn't hurt the game at all though (actually makes it look nice), I was just interested in the technical aspect here...
Great idea, very well done!
Re: [LD29] Safety Blanket
Posted: Thu May 01, 2014 12:22 pm
by SneakySnake
When I was a child, I actually thought monsters would get me if I didn't cover my entire body properly.
I was also afraid to sleep on my back.
Really great idea!
I also loved the sound effects, they are very creepy.
Re: [LD29] Safety Blanket
Posted: Thu May 01, 2014 1:18 pm
by SimonLarsen
Thank you all for the very nice comments. Really appreciated.
The blanket physics are actually dead simple if you're using the love.physics module.
All I did was creating a grid of CircleBodies and then linking each body with its four orthogonal neighbors using RopeJoints.
It was mostly a matter of tweaking linear and angular damping and body size until it felt nice.
You can pretty easily implement simple cloth physics yourself using Verlet integration (
this article is pretty good) but in this case having each body collide with each other was a nice way of preventing the blanket from otherwise folding up.
Germanunkol wrote:Did you try modifying the texture coordinates of the blanket mesh as well?
I think it looks a bit weird that the texture stays fixes when the vertecies move.
Making the texture stay in place was a very deliberate effect. We thought it made the blanket appear somewhat magic and looked pretty cool. Transforming and distorting very low-res pixel art also often looks rather bad.
Re: [LD29] Safety Blanket
Posted: Tue May 20, 2014 6:44 am
by zorfmorf
I just wanted to congratulate you on your rating! Of all games I played this ludum dare, Safety Blanket was my absolute favourite!
Re: [LD29] Safety Blanket
Posted: Tue May 20, 2014 4:02 pm
by PriorBlue
#4 Overall!
#1 Innovation!!!
#1 Mood!!!
Respect and Congratulation! Your Game was my favorite too and one of the few i give 5/5 Stars in all categories. I hope this lure more people to the Love2D engine.