| S̢àf͏et̷y͢ B̛l̕an͢ket̶ |
Lukas and I participated in the Ludum Dare 29 jam this weekend as a team.
I had such a blast making this. I finally had a reason to play around with the shader stuff introduced in 0.8 and it was such a breeze to work with. Also made use of the physics module for the first time which was equally awesome and trouble free.
Check it out: http://www.ludumdare.com/compo/ludum-da ... w&uid=1980
[LD29] Safety Blanket
- SimonLarsen
- Party member
- Posts: 100
- Joined: Thu Mar 31, 2011 4:47 pm
- Location: Denmark
- Contact:
Re: [LD29] Safety Blanket
wow. Very unique idea, great sounds, great graphics. awesome entry. I need to take a look how the blanket is made.
Re: [LD29] Safety Blanket
So far my favourite jam entry! I couldn't stop laughing at first. Keep you limbs in the bed damnit! Gameplay works really well. Against 3:00 am I thought I had this in the bag and thought it was too easy. Well ... it good pretty dark pretty quickly.
I will have to check out your blanket physics!
I will have to check out your blanket physics!
Re: [LD29] Safety Blanket
I really like the glitchy effects when you start to mess it up, and this game has the best implementation of a blanket I've ever seen.
Really hard!
Really hard!
Re: [LD29] Safety Blanket
Oh yeah, this game is a really great combination of pixel art, physics and shader effects. And one of the few games i rated with 5 overall stars .
Nearly all my games are made with postshader, too. I really enjoy the physics/shader system in löve. Its so simple and powerfull. For my last LD game for example i created a pixel shadow shader just in a few hours, i love this engine.
Nearly all my games are made with postshader, too. I really enjoy the physics/shader system in löve. Its so simple and powerfull. For my last LD game for example i created a pixel shadow shader just in a few hours, i love this engine.
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: [LD29] Safety Blanket
Did you try modifying the texture coordinates of the blanket mesh as well?
I think it looks a bit weird that the texture stays fixes when the vertecies move.
It doesn't hurt the game at all though (actually makes it look nice), I was just interested in the technical aspect here...
Great idea, very well done!
I think it looks a bit weird that the texture stays fixes when the vertecies move.
It doesn't hurt the game at all though (actually makes it look nice), I was just interested in the technical aspect here...
Great idea, very well done!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- SneakySnake
- Citizen
- Posts: 94
- Joined: Fri May 31, 2013 2:01 pm
- Contact:
Re: [LD29] Safety Blanket
When I was a child, I actually thought monsters would get me if I didn't cover my entire body properly.
I was also afraid to sleep on my back.
Really great idea!
I also loved the sound effects, they are very creepy.
I was also afraid to sleep on my back.
Really great idea!
I also loved the sound effects, they are very creepy.
- SimonLarsen
- Party member
- Posts: 100
- Joined: Thu Mar 31, 2011 4:47 pm
- Location: Denmark
- Contact:
Re: [LD29] Safety Blanket
Thank you all for the very nice comments. Really appreciated.
The blanket physics are actually dead simple if you're using the love.physics module.
All I did was creating a grid of CircleBodies and then linking each body with its four orthogonal neighbors using RopeJoints.
It was mostly a matter of tweaking linear and angular damping and body size until it felt nice.
You can pretty easily implement simple cloth physics yourself using Verlet integration (this article is pretty good) but in this case having each body collide with each other was a nice way of preventing the blanket from otherwise folding up.
The blanket physics are actually dead simple if you're using the love.physics module.
All I did was creating a grid of CircleBodies and then linking each body with its four orthogonal neighbors using RopeJoints.
It was mostly a matter of tweaking linear and angular damping and body size until it felt nice.
You can pretty easily implement simple cloth physics yourself using Verlet integration (this article is pretty good) but in this case having each body collide with each other was a nice way of preventing the blanket from otherwise folding up.
Making the texture stay in place was a very deliberate effect. We thought it made the blanket appear somewhat magic and looked pretty cool. Transforming and distorting very low-res pixel art also often looks rather bad.Germanunkol wrote:Did you try modifying the texture coordinates of the blanket mesh as well?
I think it looks a bit weird that the texture stays fixes when the vertecies move.
Re: [LD29] Safety Blanket
I just wanted to congratulate you on your rating! Of all games I played this ludum dare, Safety Blanket was my absolute favourite!
Re: [LD29] Safety Blanket
#4 Overall!
#1 Innovation!!!
#1 Mood!!!
Respect and Congratulation! Your Game was my favorite too and one of the few i give 5/5 Stars in all categories. I hope this lure more people to the Love2D engine.
#1 Innovation!!!
#1 Mood!!!
Respect and Congratulation! Your Game was my favorite too and one of the few i give 5/5 Stars in all categories. I hope this lure more people to the Love2D engine.
Who is online
Users browsing this forum: No registered users and 6 guests