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GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Posted: Mon Jan 30, 2012 10:48 pm
by Moe
Hi,

we made a Jump'n'Run at GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley. The level repeats endless until the player days. Destroyed platforms are not replaced, but enemies and coins have respawn algoritms behind. We had even time to balance, so the level is still playable when all platforms are gone. :) A local highscore list is implemented, levels are created with Tiled.
Enjoy.

Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Posted: Mon Jan 30, 2012 11:09 pm
by Ellohir
Nice and smooth, good work!

Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Posted: Tue Jan 31, 2012 8:44 am
by coffee
Ellohir wrote:Nice and smooth, good work!
I say almost the same. Smooth animation and scrolling using huge sprites. Fast loading. Technically a very good plataform engine.

Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Posted: Tue Jan 31, 2012 6:58 pm
by TechnoCat
Heh, when I played your earlier builds, I did a lot of right clicking. =P