Hi,
we made a Jump'n'Run at GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley. The level repeats endless until the player days. Destroyed platforms are not replaced, but enemies and coins have respawn algoritms behind. We had even time to balance, so the level is still playable when all platforms are gone. A local highscore list is implemented, levels are created with Tiled.
Enjoy.
GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley
Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley
Nice and smooth, good work!
Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley
I say almost the same. Smooth animation and scrolling using huge sprites. Fast loading. Technically a very good plataform engine.Ellohir wrote:Nice and smooth, good work!
- TechnoCat
- Inner party member
- Posts: 1612
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley
Heh, when I played your earlier builds, I did a lot of right clicking. =P
Who is online
Users browsing this forum: No registered users and 4 guests