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How does game design application works

Posted: Wed Apr 09, 2014 9:19 pm
by soulaymenc
Hello lovers,
Does any one here (by chance) knows how does game design applications work? The way your drag and drop an object and it appears in the game scene, you adjust its position, change it's properties, etc. I want to make one but I do not know where to start :(
Any hints? advice? It would be appreciated!

Lots of Löve! <3

Re: How does game design application works

Posted: Thu Apr 10, 2014 12:41 am
by OttoRobba
You mean something like Construct2 or Stencyl?
I'd suggest looking at those applications and breaking them down, almost like reverse engineering.

How does one pickup something with a mouse?
How does one snap it to grid?
How does one change from grid to freeform?
How does one reactivate an object that has been placed?
And so on and so forth.

I'm doing pretty much this for my game since everything is new to me and it helps a lot.
It is easier to manage tiny little scripts and then combine them rather than creating something gigantic - specially when you are not sure of the mechanics of it.

The best suggestion I can give though: Write what you want to do and start simple. Do little drawings in a notebook so you have a reference point. It is much faster to think on paper then with a computer.

By the way, there are quite a few examples and modules made by LÖVE users that might be helpful (map editors, particle editors, etc...) be sure to check the Projects section of the forums :)

Re: How does game design application works

Posted: Thu Apr 10, 2014 8:22 am
by soulaymenc
OttoRobba wrote:You mean something like Construct2 or Stencyl?)
Yes that's what I ment :) And thank you for your advices, I will start doing so right now. I think I will build the engine itself with love2d, since it's easier to draw objects, and their borders, move them, etc. Do you think it's a good idea?

I really appreciate your advice bro :3

Lots of löve.

Re: How does game design application works

Posted: Thu Apr 10, 2014 2:21 pm
by OttoRobba
soulaymenc wrote:I think I will build the engine itself with love2d, since it's easier to draw objects, and their borders, move them, etc. Do you think it's a good idea?
I see nothing wrong with it. :)

As long as you make it and it works, it doesn't matter what it was built with. So if LÖVE makes it easier for you, definitely use it. :)

PS: Take a look at LÖVE Frames, it is a gui library, might help you.

Re: How does game design application works

Posted: Thu Apr 10, 2014 6:49 pm
by soulaymenc
OttoRobba wrote:PS: Take a look at LÖVE Frames, it is a gui library, might help you.
Wow I was just thinking about it :) Thanks a lot <3