Hello lovers,
Does any one here (by chance) knows how does game design applications work? The way your drag and drop an object and it appears in the game scene, you adjust its position, change it's properties, etc. I want to make one but I do not know where to start
Any hints? advice? It would be appreciated!
Lots of Löve! <3
How does game design application works
- soulaymenc
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How does game design application works
This world is so strange.
Re: How does game design application works
You mean something like Construct2 or Stencyl?
I'd suggest looking at those applications and breaking them down, almost like reverse engineering.
How does one pickup something with a mouse?
How does one snap it to grid?
How does one change from grid to freeform?
How does one reactivate an object that has been placed?
And so on and so forth.
I'm doing pretty much this for my game since everything is new to me and it helps a lot.
It is easier to manage tiny little scripts and then combine them rather than creating something gigantic - specially when you are not sure of the mechanics of it.
The best suggestion I can give though: Write what you want to do and start simple. Do little drawings in a notebook so you have a reference point. It is much faster to think on paper then with a computer.
By the way, there are quite a few examples and modules made by LÖVE users that might be helpful (map editors, particle editors, etc...) be sure to check the Projects section of the forums
I'd suggest looking at those applications and breaking them down, almost like reverse engineering.
How does one pickup something with a mouse?
How does one snap it to grid?
How does one change from grid to freeform?
How does one reactivate an object that has been placed?
And so on and so forth.
I'm doing pretty much this for my game since everything is new to me and it helps a lot.
It is easier to manage tiny little scripts and then combine them rather than creating something gigantic - specially when you are not sure of the mechanics of it.
The best suggestion I can give though: Write what you want to do and start simple. Do little drawings in a notebook so you have a reference point. It is much faster to think on paper then with a computer.
By the way, there are quite a few examples and modules made by LÖVE users that might be helpful (map editors, particle editors, etc...) be sure to check the Projects section of the forums
- soulaymenc
- Prole
- Posts: 36
- Joined: Thu Jul 11, 2013 2:03 pm
- Contact:
Re: How does game design application works
Yes that's what I ment And thank you for your advices, I will start doing so right now. I think I will build the engine itself with love2d, since it's easier to draw objects, and their borders, move them, etc. Do you think it's a good idea?OttoRobba wrote:You mean something like Construct2 or Stencyl?)
I really appreciate your advice bro
Lots of löve.
This world is so strange.
Re: How does game design application works
I see nothing wrong with it.soulaymenc wrote:I think I will build the engine itself with love2d, since it's easier to draw objects, and their borders, move them, etc. Do you think it's a good idea?
As long as you make it and it works, it doesn't matter what it was built with. So if LÖVE makes it easier for you, definitely use it.
PS: Take a look at LÖVE Frames, it is a gui library, might help you.
- soulaymenc
- Prole
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- Joined: Thu Jul 11, 2013 2:03 pm
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Re: How does game design application works
Wow I was just thinking about it Thanks a lot <3OttoRobba wrote:PS: Take a look at LÖVE Frames, it is a gui library, might help you.
This world is so strange.
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