Page 1 of 1

Bat Story

Posted: Sun Mar 16, 2014 1:26 pm
by norubal
bat_1.png
bat_3.png
bat.love
Do you remember my bat protype? I made it to full-game.
Key: 4 Arrows to move, Z to select, Esc to quit.

Please enjoy it and feedbacks are always welcome.

Edit: crucial bug fix.

Re: Bat Story

Posted: Sun Mar 16, 2014 1:51 pm
by H2x
Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.

Re: Bat Story

Posted: Sun Mar 16, 2014 2:02 pm
by norubal
H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Fixed that. thanks to mention it, please re-download .love file.

Re: Bat Story

Posted: Sun Mar 16, 2014 2:56 pm
by H2x
norubal wrote:
H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Fixed that. thanks to mention it, please re-download .love file.
Only one level? It's few. Need more levels. Good Luck!

Re: Bat Story

Posted: Sun Mar 16, 2014 3:51 pm
by Ref
Suggestions:
bigger bat
single pixel wide sound wave
ping only when stationary
limit number of pings per layer
more items (invisible) to be found
scoring system
multiple levels
moving items to avoid
better indication when you have hit something or something has attacked you
Good start! Keep at it.

Re: Bat Story

Posted: Sun Mar 16, 2014 7:18 pm
by Sodium
loving it!
+ moving obstacles
+ sonar deflection
+ better graphx
maybe you could turn screen red for a sec after colliding with walls.
also
Castlevania: SotN

Re: Bat Story

Posted: Mon Mar 17, 2014 11:31 am
by norubal
Thanks for suggestions and feedbacks, like better effects and game systems.
I'll apply them to my next game. thank you everyone!