Bat Story
Re: Bat Story
Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Re: Bat Story
Fixed that. thanks to mention it, please re-download .love file.H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Re: Bat Story
Only one level? It's few. Need more levels. Good Luck!norubal wrote:Fixed that. thanks to mention it, please re-download .love file.H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Re: Bat Story
Suggestions:
bigger bat
single pixel wide sound wave
ping only when stationary
limit number of pings per layer
more items (invisible) to be found
scoring system
multiple levels
moving items to avoid
better indication when you have hit something or something has attacked you
Good start! Keep at it.
bigger bat
single pixel wide sound wave
ping only when stationary
limit number of pings per layer
more items (invisible) to be found
scoring system
multiple levels
moving items to avoid
better indication when you have hit something or something has attacked you
Good start! Keep at it.
Re: Bat Story
loving it!
+ moving obstacles
+ sonar deflection
+ better graphx
maybe you could turn screen red for a sec after colliding with walls.
also
Castlevania: SotN
+ moving obstacles
+ sonar deflection
+ better graphx
maybe you could turn screen red for a sec after colliding with walls.
also
Castlevania: SotN
I love okra.
Re: Bat Story
Thanks for suggestions and feedbacks, like better effects and game systems.
I'll apply them to my next game. thank you everyone!
I'll apply them to my next game. thank you everyone!
Who is online
Users browsing this forum: No registered users and 5 guests