Love2d Packager script
Posted: Tue Dec 17, 2013 6:17 pm
Hello,
Today I decided to made a little python script to package Love2D projects into a .love file and windows and mac executables. I used the Game Distribution documentation ( http://www.love2d.org/wiki/Game_Distribution ), It's not a big script, but can be made easy to make a package to distribute your game or prototype.
This is the github link:
https://github.com/Dracks/Love2DPackager
I know that the name of script is really ambiguous, I think when I started to work that should be more large than I've got. It should have a little improvements like add an argument for mac conversion for package ID, and not use a constant inside script.
I hope you found it useful and if somebody wish to help or improve, I accept that without problems!
Eickot.
Today I decided to made a little python script to package Love2D projects into a .love file and windows and mac executables. I used the Game Distribution documentation ( http://www.love2d.org/wiki/Game_Distribution ), It's not a big script, but can be made easy to make a package to distribute your game or prototype.
This is the github link:
https://github.com/Dracks/Love2DPackager
I know that the name of script is really ambiguous, I think when I started to work that should be more large than I've got. It should have a little improvements like add an argument for mac conversion for package ID, and not use a constant inside script.
I hope you found it useful and if somebody wish to help or improve, I accept that without problems!
Eickot.