Hello,
Today I decided to made a little python script to package Love2D projects into a .love file and windows and mac executables. I used the Game Distribution documentation ( http://www.love2d.org/wiki/Game_Distribution ), It's not a big script, but can be made easy to make a package to distribute your game or prototype.
This is the github link:
https://github.com/Dracks/Love2DPackager
I know that the name of script is really ambiguous, I think when I started to work that should be more large than I've got. It should have a little improvements like add an argument for mac conversion for package ID, and not use a constant inside script.
I hope you found it useful and if somebody wish to help or improve, I accept that without problems!
Eickot.
Love2d Packager script
- qubodup
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Re: Love2d Packager script
Thank you very much! I used it for my global game jam 2015 project yesterday and it took about 20 minutes to get it right the first time. I think I would have had wasted much more time on it if I had to do it manually.
The listing of individual files is annoying but in bash with all files being placed in project root, the following script helped to get a csv list:
The listing of individual files is annoying but in bash with all files being placed in project root, the following script helped to get a csv list:
Code: Select all
for i in *; do echo -n \"$i\",\ >> LovePackager.conf; done
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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