Cooperation between LÖVE and online multiplayer game engine
Posted: Fri Dec 06, 2013 9:27 pm
Hello!
I'm developing an online multiplayer game engine, where you make games on a web page using Lua. The original intent was to use it for card games only, but it was easily expanded to handle turn based games in general and even semi-realtime games like (multiplayer) Nibbler/Snake (proof of concept on home page, guest login available). My question is: Would it be interesting for people to see a cooperation between LÖVE and my page, maybe porting the LÖVE API to it? Could it be achieved? What are the benifits and drawbacks?
Some pros could include: Good multiplayer support; all games at one place; instant access to a community (although I have none, at the moment).
Some cons: Not sure it could be done, maybe too much work would be involved; realtime multiplayer gaming is a complex matter (I've tried before and failed, although, in my defense, I was using Java ).
Curious to hear your response!
Regards
Olle
I'm developing an online multiplayer game engine, where you make games on a web page using Lua. The original intent was to use it for card games only, but it was easily expanded to handle turn based games in general and even semi-realtime games like (multiplayer) Nibbler/Snake (proof of concept on home page, guest login available). My question is: Would it be interesting for people to see a cooperation between LÖVE and my page, maybe porting the LÖVE API to it? Could it be achieved? What are the benifits and drawbacks?
Some pros could include: Good multiplayer support; all games at one place; instant access to a community (although I have none, at the moment).
Some cons: Not sure it could be done, maybe too much work would be involved; realtime multiplayer gaming is a complex matter (I've tried before and failed, although, in my defense, I was using Java ).
Curious to hear your response!
Regards
Olle