Cooperation between LÖVE and online multiplayer game engine

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
olle
Prole
Posts: 5
Joined: Sat Dec 25, 2010 3:40 pm

Cooperation between LÖVE and online multiplayer game engine

Post by olle »

Hello!

I'm developing an online multiplayer game engine, where you make games on a web page using Lua. The original intent was to use it for card games only, but it was easily expanded to handle turn based games in general and even semi-realtime games like (multiplayer) Nibbler/Snake (proof of concept on home page, guest login available). My question is: Would it be interesting for people to see a cooperation between LÖVE and my page, maybe porting the LÖVE API to it? Could it be achieved? What are the benifits and drawbacks?

Some pros could include: Good multiplayer support; all games at one place; instant access to a community (although I have none, at the moment).

Some cons: Not sure it could be done, maybe too much work would be involved; realtime multiplayer gaming is a complex matter (I've tried before and failed, although, in my defense, I was using Java ;) ).

Curious to hear your response!

Regards
Olle
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests