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Taehl intro

Posted: Thu Oct 06, 2011 12:55 am
by Taehl
With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?

Image

Re: Taehl intro

Posted: Thu Oct 06, 2011 1:10 am
by josefnpat
I like the creepy music the most!

Re: Taehl intro

Posted: Thu Oct 06, 2011 1:29 am
by thegenius
That is simply epic.

Re: Taehl intro

Posted: Thu Oct 06, 2011 3:11 am
by Tesselode
Oh my gosh that's cool.

Now I have to make my own intro.

Re: Taehl intro

Posted: Thu Oct 06, 2011 3:17 am
by TechnoCat
Taehl wrote:With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?
Very, very cool.

Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit

Re: Taehl intro

Posted: Thu Oct 06, 2011 4:25 am
by Taehl
Thanks for the compliments! You're all awesome. And TechnoCat doubly so, for daring to look at the code. I'm particularly fond of my static effect - using just one image and a randomly-positioned quad to make a good-looking and non-looping visual.

Re: Taehl intro

Posted: Thu Oct 06, 2011 5:02 am
by Robin
Pretty neat.

Re: Taehl intro

Posted: Thu Oct 06, 2011 9:33 am
by StoneCrow
pretty, good creepy music maybe add a synth hit at the end, gary numan style.

Re: Taehl intro

Posted: Thu Oct 06, 2011 9:57 am
by kikito
It is very spectacular, but a bit too long for my taste. I prefer intros that take 3 seconds or less. Those nice effects and background animations would probably look nice on the main menu however.

Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.

Re: Taehl intro

Posted: Thu Oct 06, 2011 10:08 am
by kraftman
TechnoCat wrote: Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
kikito wrote: Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.