With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?
Taehl intro
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Taehl intro
Last edited by Taehl on Fri Oct 14, 2011 7:29 pm, edited 2 times in total.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: Taehl intro
I like the creepy music the most!
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: Taehl intro
Oh my gosh that's cool.
Now I have to make my own intro.
Now I have to make my own intro.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Taehl intro
Very, very cool.Taehl wrote:With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?
Interesting gamestate management too. I like this a lot:
Code: Select all
love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Re: Taehl intro
Thanks for the compliments! You're all awesome. And TechnoCat doubly so, for daring to look at the code. I'm particularly fond of my static effect - using just one image and a randomly-positioned quad to make a good-looking and non-looping visual.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: Taehl intro
pretty, good creepy music maybe add a synth hit at the end, gary numan style.
Dull but sincere filler.
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Taehl intro
It is very spectacular, but a bit too long for my taste. I prefer intros that take 3 seconds or less. Those nice effects and background animations would probably look nice on the main menu however.
Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
When I write def I mean function.
Re: Taehl intro
TechnoCat wrote: Interesting gamestate management too. I like this a lot:Code: Select all
love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
kikito wrote: Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
Who is online
Users browsing this forum: No registered users and 7 guests